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Michael DiBaggio's avatar

I am very close to opening up a 'game library' that would be focused on paying for space to play, rent-armies, terrain, etc... with some supplemental sales for a small selection of miniatures and books. The big mystery to me is what, if anything, people would actually be willing to pay for it.

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Fabius Minarchus's avatar

Without selling alcohol, it is hard to make a third space economically viable without simply selling time. (OK, the malls got money from teenagers by selling junk food, but Americans are consuming too much of that.) The old coin op video games sort of sold time, but they were a bad deal for the novice player and the venue got underpaid by the master players. Bringing back arcade style games where you buy time with tokens might revive the medium. There are things you can do with arcade equipment which aren't matched by home video: real controllers, multiple screens, ability to play against others in person, etc.

And time on ping pong and pool tables also works.

Such a venue could also rent gaming tables, meeting rooms for clubs, etc.

The other possibility would be a membership model -- like a country club but using much less space.

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